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Mycopunk comes from the Greek ‘myco’ meaning ‘mushroom’ and ‘punk’ meaning ‘punk’.

Just for a cleanup detail.

A big enemy with a fleshy orb in Mycopunk fires lasers from its spindly tentacles as it walks around on metal legs

Don’t mind thethingswith all the limbs.

That’s why you’ve got large weapons strapped to you.

Playing Mycopunk, I’m only currently able to access a Cleanup Detail mission and a Planetary Defense mission.

A tower enemy shoots lasers at a player in Mycopunk who is reloading their own laser, while smaller enemies roll on

There’s a lot of gunk in Mycopunk.

Naturally each mission evolves a bit from there.

My so-called “colleagues” were happy to leave me behind.

A player reloads in the a mushroom biome in Mycopunk as a wave of large enemies approaches

This is why you’re free to call your co-op partners “tossers” in-game, I suppose.

Considering enemies are essentially just shapes mostly orbs I actually quite like their designs in theory.

With many limbs spiralling out of their (delicious?)

A floating octohedron in Mycopunk floats towards a squad of players with shotguns on its tentacles

There’s a rifle that charges up a powerful laser as you shoot.

One that hurls mini-rockets into the air that then descend.

Mycopunk can be a good time, but so are the other games I mentioned.

The player shoots blasts from an SMG in Mycopunk at a spherical enemy’s tentacle as it blasts lasers

I appreciate how quick some of the missions can be to complete.

Mission objectives, on the over hand in the limited types I’ve played are a bit underwhelming.

I’m looking forward to seeing more from Mycopunk.

Revenge of the Savage Planet

Until then, my many-limbed arms will be crossed, waiting.

AMycopunk demois now available to play on Steam.

Looking to get into more scrapes with pals?

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