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“What would you rather?
Would you rather that game is a huge hit?
Or would you rather it fails?
Which would give you more confidence?”
Byron remembered thinking at the time.
But we’ve been really, really happy with how it’s done."
“And it was great,” Byron said.
“I’ve worked at a publisher where it’s been really insular.
It’s been them versus the world, right?
And it’s been really competitive, and that’s not the way to be.”