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Have you ever had that dream where you see another room in your house?
In the roguelike puzzle game, you inherit a house from your great uncle.
There’s one catch it’s crucial that you find the hidden 46th room in this 45 room mansion.
As I play it, enjoying its brainteasing puzzles, something about it just doesnt feel right.
It makes me uneasy.
It quickly becomes apparent that there is something altogether more horrifying about the house, which is seemingly alive.
One of the key centerpoints of the house is a descent down below it into cavernous depths.
Hollys Foundation room is calling your name.
Theres something undeniably terrifying about the baffling layouts that youll find.
Maybe youll draft a garage next to a closet, leading from a bedroom.
Just as the game isnt a straightforward puzzle game, the book isnt a straightforward horror story, either.
House of Leaves can be read not only through countless interpretative lenses, but as entirely different genres.
One of the more popular anti-horror interpretations of the book, however, is of a love story.
Wandering from room to room, its hard to feel totally alone.
You are met, at reliable points throughout your trips into Mt.
Holly, with hints of inhabitants beyond yourself.
Despite being totally alone, the house shows signs of life, both its own and of other residents.
Theres a discomfort and an uncanniness in being somewhere so devoid of life while evidently being redolent with it.
In short, play Blue Prince.
Its a sensational puzzle game, but its more than that.
As with House of Leaves, its a title that is capable of occupying multiple and disparate genres simultaneously.
In my dreams, Ive often wondered what lies beyond the extra doors and hidden spaces.
In Blue Prince, like in House of Leaves, you get to find out.