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The bones are the same but the presentation is sharper, modernized but still undeniably Monster Hunter.
I reckon I’m gonna need another 500.
Even so, playing Monster Hunter Wilds in this setting felt fresh.
There was no technical obfuscation this time, no painfully short leash around my neck.
The food, especially the cheesy garlic naan, looks dive-right-in good.
Like dolphin Duolingo, everything is clicking.
He emphasized control issues and focus mode fiddliness, with many changes informed by beta test feedback.
At once freaky and mesmerizing, it’s an instant classic.
Returning crowd favorite Congalala, a big pink monkey that farts on you, is in prime condition too.
It gave me more trouble than anything I’ve encountered in Wilds, including Rey Dau in the beta.
It slams and bops and belly flops with quaking impact, the soundtrack swelling perfectly to really sell it.
To find our coverage, visit theMonster Hunter Wilds Big Preview hub.
For one, hit-stop is back, baby.
I could sense those charged swings in my palms.
It’s not Monster Hunter 4 Ultimate levels ofoomph, but it’s there and that’s what matters.
This needs to be more than a way to justify the two-weapon system.
If those are the only negatives I can come up with at this point, we’re sitting pretty.
“I left this five-hour preview with renewed hunger and impatience.”
That is a snack.
That’s exactly 1% of my Monster Hunter World play time.
Even so, I left this five-hour preview with renewed hunger and impatience.
February 28, 2025 can’t come soon enough.
The PC version still has a big check to cash.