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In an interview withGamesBeat, Yoshida talks about the troubles that faced the PS3.
“The second year of the original PlayStation was very hard,” Yoshida remembers.
“I was very concerned.
PS3 was another hard time.
At the time I was part of management, so I could see the financials.
We were losing a billion dollars.
I thought PlayStation was finished.”
“But luckily, at that time Sonys flatscreen TVs were hugely popular,” Yoshida says.
But that was the most difficult time."
Another tough time for the PS3 was thePSNoutage, Yoshida notes.
It was horrible having to actually do homework instead of playing Call of Duty with my friends.
We did all get a couple of free games from Sony as an apology, though.
“It lasted months,” Yoshida remembers.
“Its unbelievable how hard that was internally.”
Fortunately for Sony, the PS4 put the company back ahead of the Xbox.
“We loved the system,” Yoshida remembers.
But there were still some surprises that developers had to deal with.
“Up to PS3, the system was already designed.
Even our first-party development teams were notified after the fact.
One day we were told, ‘The next controller has a motion sensor.’
They asked us to create a demo a week before E3.
Make a demo with this motion sensor.
They kept everything secret.
I couldnt believe they did that.
The Warhawk team did it, and Ken loved it.
But that was the relationship.
It was like the Great Wall of China.”
Maybe that’s why Xbox seems to be working onmaking its games available on more platforms.