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Horror-tinged chills and thrills dominated yesterday’sSony State of Play, but Saros is perhaps the most interesting of all.

That fact alone has sent minds racing.

Saros screenshot featuring the main character and am imposing monster in the background with a swirling void in its chest and multiple arms with balls of fire

After all, Saros seems to hinge on Returnal’s key stylistic beats.

There’s one key caveat that sets the two apart already.

God Mode is the only real way players can “come back stronger” in a game like Hades.

Returnal combat screenshot showing Selene dodging floating red masses being sent out by an enemy

It’s also just another way to tailor the experience in line with personal preference.

That said, many might erroneously equate God Mode with cheating.

This sense of “harder game = better game” can be damaging.

Returnal

Roguelikes are meant to be challenging, but not everyone wants to feel punished.

That’s what thebest FromSoftware gamesare for.

In doing so, however, Returnal’s precarious weighting between risk and reward somewhat ignores skill diversity.

Saros screenshot of protagonist Arjun holding up a large weapon and pointing it at an unseen enemy off-camera.

Stronger than yesterday

You have a game that can feel more interested in punishment over enjoyment…

Unlike Returnal, though, you don’t lose your stack upon taking damage in Hades.

Saros could well change that.

A screenshot of Arjun during the new game Saros.

To me, the operative word here is “choose.”

Check out all theupcoming PS5 gamesjoining Saros on the PlayStation console

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