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That relaxed persona comes as a surprise.

It was shaved off the following day.

Prologue

We’ve gone Earth-scale.

It’s trying to get to that goal of millions of players on a massive world."

pic.twitter.com/dipZpUSeNYSeptember 3, 2021

Just right

The terrain tech is the first part of reaching that goal.

Prologue

That might sound impressive, but it comes with its problems.

Now, it’s their own version of the ‘oatmeal problem’.

Nevertheless, Greene seems confident.

Prologue

“We made a lot of progress on the terrain tech,” he explains.

While the broad concept came together quite fast, it wasn’t a smooth journey.

Very demure, very mindful

That was a year ago.

Prologue

But those are two relatively easy steps on the longer march to Project Artemis, Greene’s full-scale open-world.

“10 years?”

In this industry, that might as well be a lifetime.

A hand holding a compass in front of a wooden cabin

It’s the kind of timespan in which entire console generations can rise and fall.

Greene isn’t worried.

“I’m not thinking like that,” he explains.

Light No Fire screenshot showing a player riding a flying mount, steering it towards a mysterious obelisk in the distance

“For me, it was important to get the product in the right place.”

“It takes time to make games.

I used to say stubborn, but it’s more single-minded.

A campfire in a dark forest at twilight

I’m in quite a privileged position compared to a lot of the game devs out there.”

It might still be a decade or more out, but Artemis clearly dominates his thoughts.

It’s an idea that’s hard to pin down.

PUBG

“I want everyone to be able to create massive worlds,” Greene says.

“Yes, but so was the internet,” Greene hits back.

“The start was a wasteland.

A player in space, firing a weapon at alien creatures in a pre-alpha screenshot of Stars Reach.

There was nothing there.

It was quite barren.

Now we have this wonderfully diverse, super multi-layered experience.”

Project Artemis early render

As Greene reminisces about GeoCities, he name-drops the idea of the Metaverse.

The corporate johnnies have killed it.

They’ve taken that word and smeared it with shit."

Dune Awakening

I am a bit zealous about this project, because I really believe it’s a needed space.

I see the world becoming more and more isolated.

I see us living in smaller boxes.

A screenshot from RuneScape: Dragonwilds showing four characters adventuring under a starry sky, with a dragon overhead.

I’m blessed to work in an industry where I love what I do every day.

I’m excited every day that we’re getting closer and closer.

Subnautica 2

a spaceship among the cosmos

Palworld

Pal wields a massive turret in a screenshot from Palworld

Days Gone Remastered protagonist Deacon running from hundreds of zombies in the rain

PS5 Pro reveal from trailer

The cast of Thunderbolts standing in an elevator during the trailer for the upcoming Marvel Phase 5 movie.

Clair Obscur: Expedition 33 screenshot of the Paintress painting the number 33 onto a distant pillar while Gustave and Sophie watch from the harbor port, framed by a circle of light

Absolute Martian Manhunter #2

Florence Pugh, David Harbour, Sebastian Stan and the rest of the cast of Thunderbolts*

Articulate box, cards, board, and tokens on a wooden table

Logan Kim as Hershel and Lauren Cohan as Maggie in The Walking Dead: Dead City season 2