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If there’s one thingHideo Kojimais known for, it’s his near movie-length cutscenes in his games.

As it turns out, that wasn’t originally how he planned to make video games.

Metal Gear

According toBarrier Four, three of the five longest cutscenes in video games appear in Kojima projects.

Death Stranding has one that’s 31 minutes.

I remember watching my housemate playDeath Strandingduring lockdown and it felt like I was sat for a film.

Metal Gear Solid collection

I enjoyed it thoroughly, but I can see why that’s not everyone’s cup of tea.

Metal Gear Solid 4 really takes the cake, though.

It has a cutscene that’s a whopping 71 minutes long.

Doom

That’s the length of some horror movies.

Kojima did preface his early quote with the following: “I’m worried about the cinematic presentation.

so you can make the direction effective, I feel like I may have to add unskippable cutscenes.

A brightened screenshot from Metal Gear Solid 5: Ground Zeroes.

The story for Metal Gear is very complicated, so I think cutscenes will be necessary.”

So, we can clearly see he decided to lean into the skid rather than find a workaround.

I understand now.'

A little bot in a Gex costume adorably waving his arms as he watches TV with a bucket of popcorn on his lap. I hope nobody knocks it over

That’s my goal.

In that sense, too, it’s a cinematic or literary experience."

I’m a big fan of cutscenes.

Norman Reedus in Death Stranding

I’m excited to see what the team does withIntergalactic: The Heretic Prophet.

If you’re hungry for some great cutscenes, check out whatupcoming Kojima gamesthere are.

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