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After all, Final Fantasy 16 took a similar turn to chase a Game Of Thrones vibe.
Was this Atlus striking out with a similar aim?
Is that a missed opportunity?
Why would Atlus take so much from their earlier work but not this?
Or does it allow the RPG to explore new ground without it?
So for it to not be in Metaphor: ReFantazio…
I don’t think I’m really missing it, to be honest with you.
But you kind of get these emotional moments anyway.
And I thought, you know what?
Maybe itisa bigger deal than I’m giving it credit for.
Maybe romance in games is more important than I took it to be.
Catherine Lewis:I mean, I really like romance elements in games.
As you say, you still have nice moments with those characters.
And I was like: Hello!
What’s going on here?
Okay, maybe now is not the best time to tell Strohl he’s a beautiful boy.
Catherine:There are things like that.
And so I kind of get it in the sense that the protagonist doesn’t have time for that.
It’s not his focus, you know?
He’s got his goals in mind.
He’s doing everything he can to make them happen, even against all odds.
James:He’s a great character.
Can I make a suggestion as to why I think they cut it?
It’s a very grim game.
At times,verydark.
But it’s also very honest.
There are depictions of violence that are pretty serious.
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But some heavy stuff happens, and it feels like you’re meant tofeeleverything.
You’re meant to feel every bit of violence, every bit of subjugation, every bit of discrimination.
It’s all happening toyou.
So it’s like you say though, I mean, maybe they could have held hands a little?
I wouldn’t have been upset at that.
That would have been quite nice.
James:Like when characters put their head on your shoulder at Christmas in Persona 5.
You get the idea that these two are in love just from that.
Catherine:Yeah, I don’t think that it feels lacking.
Because I think it doesn’t need it.
I think that it explores character relationships in a meaningful way.
It puts focus on some of the intricacies and complex parts of those characters.
It shows that you don’t have to delve into that in a romantic way.
I think that’s nice.
(Within reason… there’s some friends that I actually probably don’t care enough about.)
But with most friends I’d be all, “Come here, I got you, buddy.
I love you so much.
You’re my bro, etc.”
But if you do that, that’s the romance option.
And the other option is just, “ah, sucks to be you.”
That’s pretty much it.
Rejecting Mitsuru is a harsh one too.
I love you."
And I like the stakes it added.
But to be fair, maybe I’m thinking of it wrong.
Maybe Metaphor is boldly making a statement of the power of platonic love.
Maybe it’s just saying it’s not all about romance.
It’s actually just about real, 100% camaraderie that anybody can have.
Catherine:That’s a nice way to look at it.
Real power of friendship stuff!
Want to explore more Atlus RPGs?
Check out our list of thebest Persona games!
Or ourbest RPG gamesfor even more options on what to play next.