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  • ed from the future].

That said, this affection for low-poly visuals is nothing new.

Mara Forest walks in front of the Crow Country ticket booth in a piece of key art that retains the game�s rounded low-poly visual style, but smashes together other elements of the theme park - such as a crow statue, gore puddles, dead trees, and explosive barrels - together in a way that isn�t true of the actual space in-game, but conveys what to expect therein

“Back in 2015, no-one was paying attention to retropolygons,” he tells us.

“We paid attention to the menu structure, save slots, and operation sluggishness.

For example, the framerate is 20fps, which may be lower than the actual PS1!”

The character wields a wrench in a medical room in Back in 1995

That team dynamic is the same at SFB Games, which is essentially made up of two brothers.

And what better way to start making them than to learn from the early years of 3D graphics?

“When the characters are behind a layer of abstraction, they’re more appealing.”

Vivian hides from the Spotlight behind a desk as its gaze sweeps just past here in Fear The Spotlight, behind it the ground is set alight

“That’s all I had, but I liked that look,” he says.

“When the characters are behind a layer of abstraction, they’re more appealing.

“We think the [low-poly] aesthetic looks great, and it also is scary.

The Arcade room in Crow Country with its power restored – player character Mara Forest looks at the Dolphin Dash game

Past discretions

Ichijo prefers not to focus on retro polygons being defined as something ‘lesser than’.

A lot of intent comes into emulating that style too, such as the wobble mentioned earlier.

Other developers, however, place less stress on being totally faithful to the experience.

A spindle enemy, a creature with extremely long arms and legs, approaches Mara Forest at the entrance plaza of the Crow Country theme park

and Goosebumps, all these things that I remember growing up with.”

I think people are going to be drawn to it, no matter what.”

Meanwhile, Vian feels the low-poly look is a reaction to the triple-A space.

A disconcerting creature is obscured by the low-polygon graphics in Back in 1995. Kent is saying “what the hell is THAT!?"

“I think it’s a response to overly bloated, overly complex games.

Here’s hoping that more PS1-inspired games make their way to PlayStation!

This feature originally appeared in PLAY Magazine which printed its final issue in 2024.

Vivian looks at Amy in Fear The Spotlight from across the Ouija board at the start of the game

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Mara Forest approaches the locked up entrance to the derelict Crow Country theme park. To her left is the car she arrived in, where she has placed notes about the case on the bonnet for review

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