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Life is Strange: Double Exposureis at its best when the camera tracks gently through sun-soaked, snow-covered vistas.
It’s that ability to spark conversations which inspires game director Jon Stauder to this day.
“Without both, it’s nothing.
That’s the thing which excites me, and keeps me working on these things.”
Life is Strange: Double Exposure spoilers follow, so continue with care.
A lot can happen in a decade.
We make our choices, and we live in the aftermath of them.
It’s not something I’ve been through before, so this is all new to me."
A new protagonist wasn’t one of the options on the board in that initial phase.
Stauder maintains that taking Life is Strange down this path was critical to its evolution.
So often are series protagonists implored to explore their power, their trauma, in relative isolation.
To expand in this way makes for a more nuanced, thoughtful narrative adventure.
Deck Nine felt the pressure of delivering on the concept all throughout development.
“Having Max meet another powered person was introduced early in development.
Emotionally, it was important for her.
Two best friends sitting across a table from one another, reallyseeingeach other for the first time.
It’s raw by design.
It was a big burden and a really fun scene to shoot.”
“Safi is a great character, but Olivia is just phenomenal.”
The fiddly way that Max navigates environments has a tendency to break immersion, something Stauder is conscious of.
This is all headingsomewhere, should folks want more after Double Exposure."