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Historically, I’ve typically considered photo modes in games to be a waste of time.
Video games are interactive!
I want to interact.
There are some what I’d call demographic reasons for this change in me.
But the game itself is certainly largely to blame for my change of mind.
This all mechanically informs the design of Dragon Age: The Veilguard’s locations too.
While none of the maps are particularly huge, theyarelarge in terms of scale.
It’s absolutely packed to the gills with photo mode bait.
Is this how the rest of you have been doing it all this time?