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WhenI first played open-world roguelike Hyper Light Breaker, conditions weren’t ideal.
All of the sudden, this is one of the most interesting parts of this game.
Bad idea, it turns out.
“It’s very much an amalgamation of roguelike and extraction games,” says lead producer Michael Clark.
It works with the roguelike system and feels different.
We’re not very direct in any single inspiration."
There’s a palpable back-and-forth flow to fights that punishes senseless aggression.
Hyper Light Breaker hasexcited me since its announcementand hasn’t disappointed since.