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I’ve known about Slay the Princess for quite some time now.
That something is Slay the Princess' console launch.
What could be better?
I creep through my first playthrough with equal measures delight and intrigue.
Everything changes when I ask her if she herself is armed.
Immediately, the princess gets to her feet, hands behind her back.
“No,” she trills sweetly in that emphatic, drawn-out cadence that is obviously a huge lie.
I have to slay the princess or the world will end, he tells me.
But how can I know that to be true?
Anyone who has played the original Slay the Princess can probably see where this is going.
The narrator makes sure to do his part, describing each rip and tear in grisly levels of detail.
I’d have clapped my hands with glee if they hadn’t been gripping my Switch so tightly.
Slay the Princess seems to be all about the journey rather than the destination.
The princess stands before me, except no she doesn’t.
Wreathed in clasping arms, covering her eyes, holding her back, the being speaks softly to me.
More than that: she forgives me for trying to kill her.
I’m no closer to a firm answer, and perhaps I never will be.
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