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So how does the team go about iterating on those recognizable foundations while also offering something new?

“One area we focused on early were the enemies.

Big in 2025

We gave them new attacks, new abilities, and new ways to navigate to players.

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Killing Floor 3 screenshot which displays how beautiful the new Unreal Engine 5 interiors are going to look, full of dense lighting and environmental details

It also changed how we developed our maps.

We are able to think more vertically due to the enhanced zeds and new player movement.”

The goal was to show players and fans that these are bio-engineered killing machines.

Killing Floor 3 screenshot showing a siren enemy looking directly out

Created in a factory or lab with the only goal of killing you!

We just revealed the re-imagined Siren.

The contrast between the pale flesh and cold metal helps create a horrific abomination of science and engineering."

Killing Floor 3 screenshot showing a new ZED with a terrifying body augmentation

“We wanted to explore new experiences, new stories, and expand the world of Killing Floor.”

Why not just make another update for Killing Floor 2?

Wynia has a simple answer: “Killing Floor has a long history of updates post launch.

Three Specialists in Killing Floor 3 holding up their weapons

From exploring new maps to utilizing a variety of new weapons.

These updates have given players new experiences and challenges that add to the fun of fighting waves of zeds.

We also wanted to explore new experiences, new stories, and expand the world of Killing Floor.”

Cronos: The New Dawn key art featuring a mysterious building in the background and traveller in foreground

But its biggest pull is arguably deeper than the violence.

We often talk about Killing Floor being at its best when you are just barely surviving.

Its similar to a haunted house or roller coaster with this really dramatic pacing."

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See what else lies ahead with our roundup ofupcoming horror games.

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