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So how does the team go about iterating on those recognizable foundations while also offering something new?
“One area we focused on early were the enemies.
We gave them new attacks, new abilities, and new ways to navigate to players.
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It also changed how we developed our maps.
We are able to think more vertically due to the enhanced zeds and new player movement.”
The goal was to show players and fans that these are bio-engineered killing machines.
Created in a factory or lab with the only goal of killing you!
We just revealed the re-imagined Siren.
The contrast between the pale flesh and cold metal helps create a horrific abomination of science and engineering."
“We wanted to explore new experiences, new stories, and expand the world of Killing Floor.”
Why not just make another update for Killing Floor 2?
Wynia has a simple answer: “Killing Floor has a long history of updates post launch.
From exploring new maps to utilizing a variety of new weapons.
These updates have given players new experiences and challenges that add to the fun of fighting waves of zeds.
We also wanted to explore new experiences, new stories, and expand the world of Killing Floor.”
But its biggest pull is arguably deeper than the violence.
We often talk about Killing Floor being at its best when you are just barely surviving.
Its similar to a haunted house or roller coaster with this really dramatic pacing."
See what else lies ahead with our roundup ofupcoming horror games.