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What’s the secret to a successful game?
Ask a developer, and they’ll dive into the importance of collaboration and realizing a shared vision.
Ask an investor, and in seconds you’ll be up to your ears in buzzwords.
But how did it make that leap?
After all, we’re talking about a game that has sold 8 million copies and counting.
“Like you say, it’s too big to be niche,” says Bittner.
“So we can’t really repeat the Eurojank situation.
So we really invested in optimizing, bug-fixing, and polishing all these little mechanics.
We couldn’t afford this a second time.”
It was usually the gamers like [controversial save item] Saviour Schnapps!
“After all the game is not hard to play you could always do it differently.
It’s super hardcore to me, and I can never understand how people play it.
But I think Kingdom Come is way more like… you might just walk around and wear nice clothes.
So I think it’s actually quite a welcoming hardcore game.”
“There were limitations money, resources, less people, less experience.
But Stolz-Zwilling believes there’s still more for Warhorse to learn.
We’ve put a lot more effort into that.”
“I wouldn’t really change anything,” agrees Bittner.
Besides keeping a closer eye on the clock, Stolz-Zwilling says Warhorse’s next priorities are already clear.
“For future projects, the most important thing is to keep the team together,” he explains.
The pair also agree that challenges within the industry namelycrippling layoffs and studio closures did not harm the sequel.