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Last week,League of Legends shadow-dropped The Demon’s Hand, an in-universe twist on poker-roguelike phenomenon Balatro.

If you’ve played Balatro, The Demon’s Hand will be instantly familiar.

The Demon�s Hand

Given that it’s an in-client, limited-time spin-off, I’m willing to wave away that criticism.

But ironically, it’s those same factors that give me cause for concern.

High Card

The Demon’s Hand represents a substantial amount of work.

A screenshot shows Sahn-Uzal Mordekaiser absorbing red flame into his hands.

Operating in-client, getting it working within Riot’s aging infrastructure has clearly been a significant undertaking.

Unique assets and animations have clearly taken plenty of time and effort to create.

The ability to unpick and reinvent Balatro as effectively as this is impressive work in itself.

Supervive

Riot’s got form with this kind of thing.

Over the years, myriad mini-games have appeared and then disappeared from League of Legends.

Some of those were more direct twists on the game itself, such as battles against comically-difficult AI.

Teamfight Tactics key art for Arcane set featuring young Powder and other characters

Riot’s recent extremely public monetization controversyproved just how important those skins really are.

The Demon’s Hand and Swarm are only two symptoms of a broader problem.

League of Legends

League of Legends

Arcane

Arcane

League of Legends

Arcane season 2

Valorant

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The cast of Thunderbolts standing in an elevator during the trailer for the upcoming Marvel Phase 5 movie.

Clair Obscur: Expedition 33 screenshot of the Paintress painting the number 33 onto a distant pillar while Gustave and Sophie watch from the harbor port, framed by a circle of light

Absolute Martian Manhunter #2

Florence Pugh, David Harbour, Sebastian Stan and the rest of the cast of Thunderbolts*

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