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“Like, let’s say you don’t actually know much about games.
What are they all saying?
‘Live games do big numbers!
Action games are hot!’
‘We should make more action games, and all our games should have live service!’
Cha-ching, right?”
You go look at their sales.
Good, sure, but not as spectacular as live service and action games!
Profit’s great, but what’s the point if you’re not #1 in the charts?
If you’re not making headlines?
If the devs can’t make it work, this is THEIR failure."
If I really dig into my empathy, I can kinda see the thinking here.
Like, let’s say you don’t actually know much about games.
What are they all saying?
“Live games do big numbers!”
“Action games are hot!”
It’s a question you’ve asked aloud before.
The fans bristle, but you’re not here to supply every audience what they want.
You’re here to make money and increase share value."
“You have an IP that a lot of people love.
At its height, it sold well enough to make you happy, right?
Look at what it did best at the point where it sold the most.”