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But, it was make or break for the devs that created it.

“We can’t take this next step.

Two players in horror game REPO.

We did it anyway,” says Walter Tischkewitz, co-CEO, artist, and programmer at Semiwork.

“Let’s just fail quickly this time.

We took all the money from Voidigo and we put it all into this game REPO.”

How R.E.P.O. was CREATED! - YouTube

It was a bold strategy, and it paid off big time.

But, REPO didn’t start life as what we know and love today.

Originally, it was a single-player cleaning game, which then got a multiplayer component added.

Screenshot from R.E.P.O, showing a scary ghoul face popping out of the shadows to spook a tin-man.

When the devs put in the flappy-headed characters, they knew they were onto a winner.

“We just played around with that and we realized this is pretty funny,” remembers Tischkewitz.

However, cleaning didn’t work for them.

REPO blue robot manning a camera

When the devs realized nothing was keeping players together, they changed it to a moving game.

They built it quickly, tested it regularly, and simply followed the fun.

The results speak for themselves, as REPO is one of the most-successful games of the year.

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