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But, it was make or break for the devs that created it.
“We can’t take this next step.
We did it anyway,” says Walter Tischkewitz, co-CEO, artist, and programmer at Semiwork.
“Let’s just fail quickly this time.
We took all the money from Voidigo and we put it all into this game REPO.”
It was a bold strategy, and it paid off big time.
But, REPO didn’t start life as what we know and love today.
Originally, it was a single-player cleaning game, which then got a multiplayer component added.
When the devs put in the flappy-headed characters, they knew they were onto a winner.
“We just played around with that and we realized this is pretty funny,” remembers Tischkewitz.
However, cleaning didn’t work for them.
When the devs realized nothing was keeping players together, they changed it to a moving game.
They built it quickly, tested it regularly, and simply followed the fun.
The results speak for themselves, as REPO is one of the most-successful games of the year.