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Malediction is OK being weird.
Actually, that might be its greatest strength.
To find out more, I knocked on the door of Loot Studios.
After chatting with industry veteran and head of marketing Silvio Compagnoni, I understand the hype.
Maledictionneedsto be on your radar if it wasn’t already.
Shifting landscape
Much likeMutant Year Zero: Zone WarsandGodtear, Malediction wants to break down barriers.
More specifically, Compagnoni tells me that the game keeps the randomization of dice rolls “to a minimum.
You don’t have to roll and do all that math.
When combined with the unique style of each faction, everyone will end up playing the same deck differently.
“There was a guy that was relying on that,” he explains.
“Every place he put one of the totems, they covered a whole line on the battlefield.
So that whole line was boosted for the Primal Blood army.
It was impossible for you to reach [them] unless you destroyed the totem.
So it was really fantastic.
He discovered a way to play differently to the way we play here.
Another way Malediction stands apart is its terrain.
However, they certainly have the street cred to pull this off.
Still, it wasn’t always like that.
So everything’s either destroyed or cursed.
There’s no room for, you know, a nice chap.
The result is equal parts Diablo and Dark Souls.
“Loot’s DNA is [3D printable]STL files,” after all.
Either way, Compagnoni and the team are just pleased with how readily tabletop players have embraced Malediction already.
We made it.”
Malediction returns to Gamefoundfor late pledgesthis February 18.
For recommendations on what you should play next, check out thebest adult board gamesand thebest cooperative board games.