From the moment it fills the screen, Metaphor: ReFantazio is a spectacle to behold.
Metaphor: ReFantazio uses a ‘press turn’ combat system like that seen in SMT 3 through 5.
Real dynamics are introduced to combat through Archetypes.
Archetypes are unlocked throughout the adventure as you develop your relationships with various characters.
Characters have eight ranks to unlock, with progression revealing new side-stories, passive abilities, and Archetypes.
Powerful performances elevate characters the justice-driven Clemar, Leon Strohl, quickly became my favorite for this exact reason.
There’s no doubt that this number could go even higher on the more challenging difficulty levels.
It’s frankly difficult not to draw comparisons between Metaphor: ReFantazio, Persona, and Shin Megami Tensei.
So much so that I’ve become utterly entranced with its world.
What determines the design of the masks worn by the Mustari?
Would Clemar paint their horns like nails if they were particularly fashionable?
Metaphor: ReFantazio was reviewed on PS5, with a code provided by the publisher.