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Director Yuya Tokuda is very proud of it.
It’s hard to overstate just how impressive the monster is.
It also scurries off into a hole, a moment the animators want people to pay attention to.
The animator looked so satisfied as well."
“Only games are able to depict things like that in real-time instead of as some premade scene.
I’m incredibly proud of it as a crystallization of the staff’s efforts.”
Thatimproved hitstop will feel so goodas it cleaves through all those tentacles.
If you want to learn more about the game, check out our ownMonster Hunter Wilds preview.