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10 Chambers was founded in 2015 by Payday creator Ulf Anderson.

Enter Payday’s sci-fi spiritual successor Den Of Wolves.

Key art for Den of Wolves showing a squad of four wolves with unique masks

In Den Of Wolves' fiction, 2030 saw the world as we know it plunged into chaos.

Each heavily-armed district of Midway City is owned and operated by private corporations, and ruled through violence.

There are reasons why this would be a feasible location for a stock exchange between Asia and the Americas.

Aiming down sights with a yellow shield ahead in Den of Wolves

So, we’re trying to anchor our sci-fi in reality."

It’s in this nightmarish hellscape that players find themselves hustling to survive.

But to make it to the big heists, you’ll have to do your homework.

A standoff between the crew and security in Den of Wolves, a yellow shield blocking a bottleneck between a cool blue room and the outside

Brain drain

I get to play one prep and one heist proper.

The prep mission sees myself and my teammates sneaking through a heavily-guarded museum-esque office block.

It turns out, life had other plans.

Bodies litter a ruined office in Den of Wolves as the player guns down an enemy

So much for stealth.

“These mega structures give us freedom in terms of level design.”

We make our way across increasingly heavily-guarded rooms until we eventually find a vault.

The crew come upon a vault door in a stairwell in Den of Wolves with sparse yet striking lighting

Thankfully, the main heist more than delivers.

We enter a sprawling Judge Dredd-esque mega structure part gargantuan housing estate, part heavily armed fortress.

Our chaperones take us floor by floor through increasingly grim surroundings.

The player backs away from a firefight in Den of Wolves as someone receives a bloody headshot

I spy a tortured prisoner strung up from his arms.

Once we’ve been led into the main foyer and can spy our neural-linked target the ruse is up.

In Den Of Wolves' fiction, this biological hacking is known as diving.

Jumping through a strange dream space in Den of Wolves made up of crumbled streets and neon lights

Part Fear 3, partControl, this trippy platforming section is an unexpected palette cleanser.

Some will be free, some paid DLC.

It’s still early there’s no recipe, no rules."

Colorful key art for Wildgate showing spaceships flying towards one another at speed while exchanging laser fire, smaller crew members circling around them - in the background, purple-tinged space warps and distorts

So, I’d like to think that we have a good grasp on the concept.

I think that people can trust us to put something together that is worth keeping their eyes on."

Want to learn more about Den of Wolves?

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