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“Other people at the studio were also like ‘are we really not going to do this?
“There were a few ideas and the initial work didn’t go very far.
We knew the clock was ticking on this.”
“That’s the dream, right?
The idea was rock solid.
The studio had more than proven itself in the genre.
Double Fine had legitimized Kickstarter as a viable funding route.
And top-down throwback CRPGs were just as rare as point-and-click adventure games.
Check out ourBig Preview for Avowedto find out everything about Obsidians next romp through the Pillars of Eternity world.