When you purchase through links on our site, we may earn an affiliate commission.Heres how it works.
The best-feeling combat in the series elevates a stellar roster of original monsters.
It goes without saying that more Monster Hunter is always appreciated, but it’s not really aboutmorefor me.
I still have loads of High Rank content to clear, to say nothing of incoming updates.
I’m not at all disappointed with the volume of Wilds as-is.
Masterfully ranked
Every new Monster Hunter game comes in parts.
First, the opening act.
Oh no, a bad monster!
No, not that one, that was just the flagship, you fool;thisis therealbad monster.
Bam, credits roll.
Then it’s time for part two: High Rank, baby, also known as The Real Game.
This is it, right?
We’ve made it?
But Wilds has made some fundamental changes that make these familiar promises especially exciting.
Let’s start with the monsters.
Hell, I’m probably more hyped.
I love Mizutsune; it’s my favorite of the Fated Four.
I really do like how much personality assigned skills can give a weapon.
You’re totally right, Capcom.
I’m also hoping to see more weapon customization building on the honing and specialization systems of previous games.
Wilds has something similar in Artian weapons, but the iteration here is more about base stats.
I want to see Capcom really lean into this skill system.
Let me craft one weapon and sacrifice it to splice one of its compatible skills onto another weapon.
Oh, twist my arm.