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Playing in co-op wasn’t doable for me during this preview, but Windblown feels great solo.
My Leaper is a weird little axolotl guy who pukes a lot.
Most of the gear I’ve found has been pretty straightforward.
It’s always healing with action roguelikes, isn’t it?
All that being said, the strongest tool in your arsenal is Windblown’s frankly absurd dodge.
A lot of action games boil down to dodging attacks, but very few lean into it this hard.
There is no walking; there is only dodging.
Alterattacks deal so much damage that the combat system ends up bent around them in a clever way.
Some weapons deal lower damage but allow for more rapid Alterattacks, enabling fun back-and-forth builds.
This may push you to build into attack speed instead of raw damage.
Suddenly the entire arsenal a somewhat disappointing 11 weapons in the early access launch build has many more applications.
Combat encounters are dotted around levels, giving you a small breather in between.
As you progress, you chart a path through different biomes.
Windblown might actually bemorepunishing than Dead Cells.
I simply cannot wait to play it with friends.