Over 20 years on, Tomb Raider: The Angel of Darkness devs talk Lara Croft's PS2 debut: "The pressure was on to create something new and visionary"
When you purchase through links on our site, we may earn an affiliate commission.Heres how it works. For alchemist Pieter van Eckhardt and the Cabal, rebreeding the entire race remains the goal. Case in point: the loading in between the isolated industrial areas. “The Parisian streets were a challenge. “[Another] main level we cut was the scrapyard. Even with very basic wrecked cars it was still too detailed.” The average occupational hazard, right Lara?...