Years before Fallout 76, the RPG's co-creator had doubts about making a Fallout MMO because it "wasn't designed to have other players"
When you purchase through links on our site, we may earn an affiliate commission.Heres how it works. You realize that’s a very, very different setting and game and kind of player? And you want to switch it from story-driven to mission-driven.'" The Vault Dweller felt special, felt like the weight of the future of the Vault depended on them. Cain highlights an issue I’ve long had with most MMOs. It completely takes me out of the story the game is trying to tell....