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It was RTS GTA, but rock, and it was pretty sick.
“It could be an RPG, it could be an RTS.
Or even an auto battler!”
Who knows, though?
“I think every game we made mattered to somebody,” Schafer noted.
“Theyre all personal, theyre all games we put a distinct spin on.
Art is about making connections.
You put yourself into this work of art and someone says I see myself in that!
and thats a beautiful thing.
So it’s nice.”