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As it turns out, getting this stuff right is “really annoying.”
This is actually really annoying to do.
We have separate programs running for each of them as well.
It takes a lot of time."
But as Hashino tells The Verge, it takes work to build a Persona-level (or Metaphor-level) UI.
The team apparently suffered during the development of Persona 5’s highly angular aesthetics in particular.
Of course, this JRPG has much more to offer than pretty menus.
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