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They’ll still have preferences for what they want to see, be it prehistory fossils or haunted artifacts.
Enticing players is something the team are consciously aware nods to the likes of Theme Park World.
“Then we started looking at, you know, how can we make more impacts on the museum?
But it also adds a whole complimentary progression system.
But the somewhat random nature of the expeditions adds a layer of creativity as well.
Trying to basically make this game a bit less linear.
‘, ‘Oh, where did you find that thing?
‘, ‘Oh, I really want to be able to find that thing.’
Yeah, that’s definitely something we wanted to get out of this game.”
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Our hands-on with Two Point Museum was performed on a work-in-progress preview build of the game on PC.
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