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It took me almost 90 minutes to reach the village in Atomfall despite having started around the corner.
Surely that fact alone makes this quaint town safer than the wild woodland at my back?
Then, after a visit to the pub, I find a dead body at the church.
Atomfall is scarily prescient, somehow set to launch at precisely the right time for its genre.
Information is Atomfall’s most strictly-rationed resource.
I have two options: follow the lead, or do literally anything else.
Spotting another feral dead ahead, I decide to test out Atomfall’s FPS action.
And yes, it’sveryRebellion.
Similarly to Sniper Elite, the key phrase here is realism.
As the feral charges up another jet of puke, I swap to a shotgun.
It’s easily my preferrence over the cricket bat’s comically slow “bonk” and resulting ragdoll effects.
Enemy swiftly dispatched, I make a run for the exit and dash straight past yet another dozing feral.
Resort to your default meandering pace.
The stamina meter’s pithy starting range is probably my biggest technical gripe about Atomfall.
The most important lesson I learned about Atomfall is simple: stay humble.
Thus, a cycle began.
Namely, stay sharp and silent.
Things only got better once I relinquished the fear of messing up.
Was she even guilty?
I have no idea, but therein lies the exciting part.
If not, well… don’t say I didn’t warn you.