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Schedule 1 is all about the little things.
Skating aimlessly at sunset, absent-mindedly jumping over curbs and down concrete stairs.
Playing Pong and Snake on the TV of your seedy motel room.
You know the little things.
Since launching in late March, Schedule 1 has quickly become Steam’s latest breakout darling.
But it’s not nearly as shallow as it seems.
The goal is to build your business from the ground-up.
Much of your day-to-day work in Schedule 1 offers the same tactile satisfaction as popping bubble wrap.
Watering your plants works the same.
Packaging the produce means dragging and dropping nuggets into individual bags.
Your trash builds up, and needs to be emptied into a bin bag before being hauled outside.
Yes, I’d happily put the same effort into running an above-board flower shop.
Schedule 1 turns living day-by-day into a joy a feat that few games manage.
Interestingly, Schedule 1’s closest relatives are player-made.
Some of those sessions were spent running for mayor, others spent running illegal money-printing operations from swanky penthouses.
Instead, the features which don’treallyneed to be there are the ones I love most.
It’s the small additions which make Schedule 1 feel lived-in.
It’s having to take out the trash each night.
It’s opening the shutters at 7am and peering out at the city as it wakes up.
You know the little things.