That was largely thanks to the Mannequins, those enemies that look like legs with more legs on top.
‘I’ll just explore this dark and totally empty room LEGSINMYFACE!
OH GOD WHY ARE THERE SO MANY LEGS IN MY FACE!’
It suggests either a fear of changinganything,or a rigidity that prevented it.
It really helps sell Silent Hill as a predatory entity, disorientating the prey it lures in.
(Again, a good thing.)
By the end it can feel like back-to-back puzzles for hours at a stretch.
Challenge-wise, the hardcore might want to nudge the difficulty up a notch.
The original Silent Hill 2 had six endings, but the Remake ups that to eight.
It completely ruins the ambiguity of the iconic radio static that’s meant to more generally warn of danger.
Silent Hill 2 was reviewed on PS5, with a code provided by the publisher.