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“That scale of production is not necessarily enjoyable for a lot of people.
You’re very much a cog in the machine.”
To be a part of Starfield, Purkeypile had to attend over 20 meetings a week, Bloomberg reports.
This was a very different Bethesda than the one Purkeypile first joined.
Purkeypile has said inother interviewsthat, in comparison, Starfield was made by approximately 500 Bethesda developers.
“To do that, I think you need a smaller, more intimate team.”
Missing that closeness, Purkeypile abandoned ship in 2021.
Since then, he’s scaled down significantly, from Bethesda’s hundreds of developers to just one.
As one-man studio Just Purkey Games, Purkeypile recently released “heavy metal horror game"The Axis Unseen.
It’s not as massive as Starfield, but few things need to be.