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“That scale of production is not necessarily enjoyable for a lot of people.

You’re very much a cog in the machine.”

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To be a part of Starfield, Purkeypile had to attend over 20 meetings a week, Bloomberg reports.

This was a very different Bethesda than the one Purkeypile first joined.

Purkeypile has said inother interviewsthat, in comparison, Starfield was made by approximately 500 Bethesda developers.

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“To do that, I think you need a smaller, more intimate team.”

Missing that closeness, Purkeypile abandoned ship in 2021.

Since then, he’s scaled down significantly, from Bethesda’s hundreds of developers to just one.

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As one-man studio Just Purkey Games, Purkeypile recently released “heavy metal horror game"The Axis Unseen.

It’s not as massive as Starfield, but few things need to be.

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