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Being a game developer is hard, and being an indie one is even harder.
If it’s not happening, you gotta make another game or reassess what you’re doing."
His advice is harsh, but it comes from experience.
“If the game’s not going to make money you shouldn’t work on it.
That’s a brutal reality.
I think mobile game developers have more or less learned that lesson.
This is the jungle we’re in now.”
Obviously, Sala’s advice is only for people who want to make games as a business.
But if you want to get into the business of making games, his points are useful.
He also says, “I do my games in two years, that’s my goal.
Less than two years to make big, visually stunning games.
Not six or seven years, ‘cause that’s just dumb.”
In this way you don’t abandon what you’ve learned and can build on your successes and mistakes.
A final piece of wisdom from Sala is about being realistic.
it’s possible for you to’t turn a turd into a hit.
You learn and you keep at it."
There’s a reason creatives are told to kill their darlings.
You take the lessons you learned and apply them to something new.