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As the Envoy of Adeyr inAvowed, you never know what might be asked of you.
In fact, these moments are giving me similar vibes to the random encounters inRed Dead Redemption 2.
I’ve even tried to recapture that feeling byrefusing to fast-travel in Kingdom Come Deliverance 2.
But I never quite expected Avowed to deliver in this respect.
After all, it’s not fully open-world but Obsidian’s RPG actually benefits from that.
The open-zones in Avowed feel more hand-crafted, and each area offers a lot of ground to uncover.
But the smaller random instances feel like the ultimate reward for the time I’ve spent investing in exploration.
They pull me right into the world and feel so natural because of how easily missable they are.
But other times I’m asked to actually help someone out.
It was overrun with xaurips, but that’s nothing for a godlike adventurer like me.
But Avowed’s more freeform, tailored approach makes me feel like my actions are truly shaping my experience.
Not unlike Red Dead Redemption 2, I never quite know what I’ll come across next.