The result is a spellbinding tale that struggles to find its rhythm, but once found, absolutely sings.
There’s a beautiful simplicity about South of Midnight.
This cyclical regimen should err on the side of tedium and many times, it does.
In practice, however, it’s my greatest gripe.
I spent five minutes in the fourth chapter compared to roughly two hours in the ninth, for example.
Consequently, the heavy-handed tutorialization between the first and seventh render them somewhat superfluous.
Decaying shanty houses sit abandoned in the swampy bayou, overgrown and rusted over.
This is a world haunted by pain, but it’s also replete with magic.
Like any good action-adventure, the relationship between the two elements is an interesting one in South of Midnight.
The choice is yours; each biome is essentially one big traversal puzzle where all paths eventually converge.
Traversal itself is a beautiful experience.
I suppose he is just a teddy bear what other story is there to tell?
but I can’t help but feel he poses a missed opportunity outside of possessing enemies mid-combat.
In truth, South of Midnight’s combat could be more complex in general.
Ultimately, though, I’ve largely enjoyed myself.
South of Midnight was reviewed on Xbox Series X, with a code provided by the publisher.
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