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South of Midnightfeels distinctly Alice in Wonderland.
I notice this in its finer details as I play the game’s third chapter.
Winged insects zip overhead, each big enough to hold in both hands.
Inexplicably large, unclimbable pieces of fruit peaches or apples, perhaps almost dwarf the abandoned stilt houses nearby.
All the while, I can’t decide whether I’m too small or the world is too big.
“We decided against that, because it took away from the immersion.
So the feeling is more that youreinsidethe miniature, and how would that feel?”
That’s because South of Midnight operates at a strange intersection between story and history.
Hazel’s combat maneuvers are a synthesis of theme and gameplay.
So this crafted, curated theme, we went really full on in South of Midnight for that."
“It’s really dense in its narration,” hints gameplay director Jasmin Roy.
Check out all theupcoming Xbox Series X gameson the horizon for 2025 and beyond