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Creative director Maria Grygorovych still struggles to make excuses to prospective buyers in an interview withIGN, though.
And it happens every day.
And how can people even survive when they can’t sleep?
Can’t work because of electricity."
“I expected to have much less success than we had from the audience,” the CEO admits.
And you release the game, there is always some bugs.
We knew maybe half of them.
We know that we would like to have more time, but it’s our limitation."
We want 90."
Be sure to check out ourStalker 2 reviewto find out what makes the punishing shooter so damn rewarding.