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Stalker 2: Shadow Of Chornobyl The Big PreviewThis month, we’re all about Stalker.
“Personally, I really enjoy the way Chornobyl is recreated in this game,” says Bocharov.
It’s about the atmosphere, it just clicks it resonates with you."
“For some it will be enjoying the gunplay, or the freedom,” he explains.
But for those who it clicks with, I think it’ll be for the atmosphere."
From a practical standpoint, The Zone feels equally busy.
“It’s just one of them,” he says, grinning.
“I don’t think that’s thebiggesthub, sorry!”
It’s a bold claim, given how packed that first town feels.
I had to confirm with Bocharov that it was all playable space.
It is, he says, but actually exploring it all is another matter entirely.
“It’s a really big map,” he says.
“There is no transport.
A lot of things need to be covered by food.
As Bocharov alluded to, I don’t think this style of exploration will be for everyone.
Ultimately, I think this encapsulates what will make or break Stalker 2 for a lot of prospective fans.
It’s immersion at all costs, regardless of whether that makes things awkward sometimes even frustrating at times.
And that’s fine each to their own!