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They say there’s a shooter where no mission plays the same way twice.
The stories of Stalker: Shadow of Chornobyl’s earliest builds all have this unpredictable quality.
This activity occurred regardless of where the player was, or what they were doing.
It’s hard to overstate how anomalous and glowing an artifact Stalker was at that time.
The shooters of the ’90s had made us the heroes of largely predetermined adventures.
Unfortunately, Boiling Point’s early arrival was to its detriment.
Stalker, meanwhile, had entered development hell.
GSC’s grand plans were butting up against the hard reality of implementation.
The game’s publisher, THQ, sent a Californian fixer named Dean Sharpe to wrangle Stalker towards release.
Today, he’s CEO of Metro developer 4A Games.
Its much-vaunted innovations were soon normalized, however.
It’s a philosophy he’s now applying to his new game, Revenge of the Savage Planet.
It’s gonna be funny and chaotic.
Although its unscripted magic still wowed GamesRadar+’s Rachel Weber.
The first four or so hours of the game were a baffling thrillride, she wrote.
In 2024, it takes a more uneven game to really surprise the spoiled masses.
And ifStalker 2is bound to be anything, it’s uneven.
In retrospect, one of the defining traits of Stalker is its friction.
Even if those mutated dogs are no longer quite as disruptive as they once sounded.