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“I was like, I’m just gonna make a little game.
It’s based on a game that I loved as a kid, Harvest Moon.
I just wanted to create my own world that’s similar to that.”
But it didn’t look that way to Barone during the game’s development.
“I started off kind of having no ambitions,” Barone continues.
I still didn’t think it was going to be super popular.
I thought it would be maybe a niche game for Harvest Moon lovers.
Obviously, those fears turned out to be unfounded.
“When I was making the game there was many times where I thought ‘This game’s awful.
It’s not fun.
No one’s going to like this,'” Barone admites.
“But the truth is, I’m always very hard on myself.
Im like my own toughest critic in a huge way.
That mindset, I think, helps me always struggle to do better.
I always need to make the game better.
I always need to improve my skills.”
That’s a big turnaround for a project that started with “no ambitions.”
The success of Barone’s game has led to a whole lot more excellentgames like Stardew Valley.