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But the process wasn’t easy.
A lot of ideas got the axe, and Ise described crises of direction he experienced during development.
“Those words really saved me,” Ise said.
Four new design pillars supported this “hyper stylish” goal.
Metaphor’s UI had to be cool, immersive, intriguing, and buzzworthy.
Its veteran Atlus director stresses “unity” and support for dev teams.