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Prologue is unapologetically simple.
In that sense, it plays much like many survival games.
In two very important ways, however, it’s unlike any survival game you’ve ever played.
Cold, hunger, and thirst will kill you almost instantly.
Making a fire is not about selecting it from a build menu, but carefully arranging kindling and logs.
That variance isn’t felt too keenly.
It’s not a flawless comparison with the real world.
That meant I’d lost runs to hypothermia.
Rocking out
…there’s the beginnings of a true wilderness experience in here…
Confident that the accurately-modeled terrain tech would help me out, I head resolutely downhill, looking for water.
After what feels like hours, I finally emerge onto the river bank.
Freshly re-oriented, I set out anew.
Whether Prologue is ‘fun’ is a difficult question to answer.
In many ways, it’s a first viable product for which the eventual payoff is still years away.
It is also, however, deeply compelling.
Uncovering new gear, or working out how to actually light a fire and cook food is a thrill.
“If we can do it…