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Variance is introduced through primarily a randomized map layout and an unpredictable boss lineup.
These can pop up at seemingly any time.
The random event that my group encountered on day two of another session was even better.
Morgott, the boss of Elden Ring’s Leyndell, teleported in hungry for blood.
But this was not Margit.
It was Morgott himself a boss with a lot more health, and a much more dangerous move set.
We killed him the first time, but the second time around he killed one of my partners.
I revived them and they were surprised to find that they’d been branded with a curse mark.
Apparently it’s similar tothe hug debuff from Elden Ring, but with fewer hugs and more murder.
I’m reminded of the game that started all of this: Demon’s Souls.
If your world tendency got low enough, souped-up black phantoms would start to appear.