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Variance is introduced through primarily a randomized map layout and an unpredictable boss lineup.

These can pop up at seemingly any time.

Elden Ring Nightreign

The random event that my group encountered on day two of another session was even better.

Morgott, the boss of Elden Ring’s Leyndell, teleported in hungry for blood.

But this was not Margit.

Elden Ring Nightreign

It was Morgott himself a boss with a lot more health, and a much more dangerous move set.

We killed him the first time, but the second time around he killed one of my partners.

I revived them and they were surprised to find that they’d been branded with a curse mark.

Elden Ring Nightreign screenshot which shows the new Limveld environment from a high vantage point

Apparently it’s similar tothe hug debuff from Elden Ring, but with fewer hugs and more murder.

I’m reminded of the game that started all of this: Demon’s Souls.

If your world tendency got low enough, souped-up black phantoms would start to appear.

Elden Ring Nightreign Wylder warrior

Elden Ring Nightreign screenshot

Elden Ring Nightreign screenshot

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