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“In all honesty it was our first game doing ‘platformer’ style gameplay,” McGinn explains.
“If we’d had the chance to make a sequel that out-of-car gameplay would be better.”
Radical Entertainment actually did have achanceat making a sequel, though publisher Vivendi cut that opportunity short.
“Some crazy person at the publisher - we never found out who - said no.”
A game that’s a bit too easy gets boring quick."
McGinn adds that “the whole team” was made up of “huge fans” of the show.
“That was around season 12, the show’s golden age.
And yeah that made it super fun to make the game.”
He also says “we never imagined it would still be bringing some people happiness 20 years later!”