When you purchase through links on our site, we may earn an affiliate commission.Heres how it works.
“There’s always weather outside of your window,” he reasons.
“We’ve striven to not be overly defined by the circumstances.
Burgess was a level designer on Skyrim, and contributed to several other parts of the game including writing and combat
Some ex-AAA devs have said they never want to go back to the scale of AAA.
The focus is on clear and meaningful individual input.
Scale is important here, but so is collaboration and communication.
Grindstone
“This is a game that exists because of this team.”
“Stuff got built because somebody cared about building it,” he says.
So what is it?
A Mortician’s Tale
The team hit on sci-fi pretty early on, with a vision of topicality over nostalgia.
I don’t want to be trying to make things that recapture some previous former glory.”
“That can be heavily leveraged in marketing and pitching and going for investment, but is that interesting?
Creature in the Well, another game that Soft Rains members worked on
This is not the story of so and so’s studio making a game X killer.
It’s not that.
But I don’t want to throw the baby out with the bath water, right?