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There shouldn’t just be one weapon to slay them all," saysMonster Hunter Wildsdirector Yuya Tokuda.
“But that’s something that’s out of my hands.
So I’m confident, but not cocky.
At the same time, Capcom has tried to remain true to its vision.
“Wait and see,” he explains.
But that’s not always the case, as with some post-beta adjustments.
“A good example would be the lance.
Which, Tokuda says, includes the lance chief designer.
It needs to be something that I retune and retool,'” says Tokuda.
That’s to avoid redundancies with setting skills while keeping two weapons in mind, encouraging experimentation.
“Guard is a good example, because only specific weapons need a guard skill,” says Tokuda.
Therefore, having guard boosts on your armor would be ineffective if you switched to a non-guard weapon.
“I would love it if players broke out of their routine and tried other weapons.”
As if in a confessional, I can’t help but admit to Tokuda…
I’m just a hammer bro main for life.
How aware of, and how worried is he, of players not getting out of their comfort zone?
“That said, I know that if you’re a hammer main,you’re a hammer main.
So you don’t have to take two different weapons.
It’s an appealing one.
And yet, maybe this is also finally the opportunity to have a go at get into bowguns?