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The neon aesthetics, cyberpunk designs, and bombastic music planted deep roots from the start.
And now that I’ve actually gotten my hands on it, my initial impulses have proven largely accurate.
I love everything about Keylocker, except for the actual act of playing it.
I love the music show minigame that is legally distinct from the likes of Guitar Hero.
I love the NPCs with their goofy problems and captivating designs.
I love that every single Chrono Trigger-style fight brings up a G.R.I.D.S.
Gradual Riot Inconveniences De-escalation System conflict bar before getting into the thick of it.
There’s nothing random about these encounters, usually.
Keylocker takes the “rhythm” part of its description quite seriously.
Every single attack or defensive move you make typically has some aspect that requires precision timing.
But Keylocker can be absolutely brutal and punishing if you don’t get it right.
The entire game’s combat feels a bit trial and error, and mostly error, at least initially.
Cyberpunk’d
There are ways to ameliorate Keylocker’s wild combat difficulty, however.
Keylocker is out now on the PS5, Xbox Series X/S, Nintendo Switch, and PC.